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Architechtural Atrocities, part 1

Introducing the first article in the series Architectural Atrocities in ActionScript. In this series I explore the inconsitencies, oddities and idiocies of the ActionScript API:s. It’s likely to become a long running series, as I don’t see any obvious limit other than the API itself. By the way, who is the architect behind the ActionScript API:s? If anyone knows, please tell me, and I will put him or her on the list of people never to hire.

In this first item on the infinite list, let’s explore the oddities of the BitmapData method applyFilter.

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