Architectural Atrocities, part 4: the biggest of them all
In this the fourth post of my series Architectural Atrocities in ActionScript, I refer you to the blog post Raising Hell by Zwetan Kjukov, in which he explains the biggest atrocity of them all: ActionScript 2.0, the beast.
The main point is in a sidenote
ActionScript 2 is not a real class-based language, only it’s syntax is class-based
and that’s the kernel of the poodle, AS2 is weakening syntax sugar on top of a more powerful language, namely JavaScript.